The Craftworld Aeldari grav‑tanks Fire Prism and Night Spinner offer two distinct but powerful heavy-support roles for any Eldar army. Both stem from the same plastic kit, yet serve wildly different battlefield functions.
This guide breaks down their lore, rules, tactical use, strengths, and how to choose between them in simple English.
Whether you’re a new player or refining your list, you’ll find clear advice and player insights here — with easy-to-follow structure. https://sidecyber.com/naturaplug-com/
Fire Prism
Overview
The Fire Prism is a sleek and agile Eldar grav-tank built for delivering powerful long-range firepower with precision. It mounts the devastating Prism Cannon, which features two firing modes: a focused beam that can destroy enemy tanks and a dispersed blast ideal for clearing infantry. This flexibility makes it one of the most versatile heavy weapons in the Aeldari army. While it does not transport troops, the Fire Prism makes up for it with exceptional mobility and damage output.
Its grav-skimmer design allows it to glide effortlessly over terrain, staying just out of reach while targeting key threats. When fielded in squadrons, it can use the “Linked Fire” tactic, allowing one tank to shoot with enhanced power while the others remain hidden. This tactic also helps bypass invulnerable saves and reroll failed hits or wounds. The Fire Prism often benefits from Eldar psychic support, making it even more dangerous on the battlefield. With its speed, range, and high-tech weaponry, it fits perfectly into fast and aggressive Aeldari strategies. Overall, the Fire Prism stands as a symbol of Eldar precision, mobility, and firepower.
Rules & Special Abilities
Prism Cannon features two firing modes: Focused Lance (S14 AP–5 high‑damage lance) or Dispersed Pulse (large‑blast anti‑infantry) (Variance Hammer).
Its powerful Linked Fire stratagem allows one tank to fire boosted shots while remaining tanks remain hidden — ignoring invulnerable saves and rerolling hits/wounds (Wargamer).
Tactical Strengths
- Excellent anti‑tank: focus lance threatens vehicles, monsters, terminators.
- Blast mode keeps swarms at bay.
- Linked Fire synergy boosts lethality while reducing exposure.
- Decent range: 60 inches, making it extremelly flexible (Spikey Bits, Wargamer).
Night Spinner
Overview & Lore
Also built on the Falcon chassis, the Night Spinner is armed with the Doomweaver — a monofilament artillery cannon that attacks indirectly with miniature webs (Variance Hammer). It launches large‑blast template shots that shred infantry, support pinning and terrain denial.
Rules & Special Abilities
Its Monofilament Shroud allows one model https://fr.wikipedia.org/wiki/Model in a squadron to fire boosted shots: +1 Strength and +1 shots per additional Spinner (scoolov.github.io). Fire modes include Barrage (pinning template) and Torrent (steady AP1 fire), effective even without line of sight (Variance Hammer).
Tactical Strengths
- Indirect fire: can hit units behind cover or obscured.
- Area denial: slows enemy movement, blocks board zones.
- Cheap and surprising: points‑efficient at ~100 pts each (Variance Hammer, Frontline Gaming).
- Effective when used in squads of three with spotters like Rangers for accurate fire.
Comparison: Fire Prism vs Night Spinner
Roles & Weapon Profiles
Feature | Fire Prism | Night Spinner |
---|---|---|
Primary Role | Direct anti‑tank / anti‑elite | Indirect infantry denial & tempo |
Main Weapon | Prism Cannon (Lance + Blast) | Doomweaver (Monofilament web) |
Squad Synergy | Linked Fire boosts S/AP | Monofilament Shroud increases strength & shots |
Best Use | Vehicle killing, elite removal | Board control, pinning, horde clearing |
Strength & Reliability
- Fire Prism hits extremely hard but can swing badly with poor dice.
- Night Spinner offers more consistency, especially in control‑focused lists (Frontline Gaming, Lexicanum, Goonhammer, Eldrad Hallett).
How to Use Them Together?
Fire Prism Deployment
Use paired or tripled units to enable Linked Fire. Keep most tanks hidden and rotate the exposed shooter each turn for maximum defense.
Night Spinner Deployment
Deploy in corners or behind cover. Use Rangers to guide artillery shots and occupy objective areas or choke points with pinning blasts.
Combined Strategy
Night Spinners shape enemy movement and board layout; Fire Prisms then strike high-value targets. Together they balance control and brute force.
Conclusion
Eldar players face a meaningful choice: strike hard with Fire Prisms or shape engagements with Night Spinners. Both remain highly competitive in modern 40K lists. https://sidecyber.com/autocartrends-com/
Fire Prism brings devastating punch and versatility through its Prism Cannon and Linked Fire mechanic. Night Spinner delivers battlefield control, board disruption, and steady output.
Your ideal pick depends on your army’s style — aggressive anti‑tank or tactical pressure. Used together, they can dominate both vehicle-heavy and objective-focused matches.
Frequently Asked Questions (FAQs)
1. What is the main difference between Fire Prism and Night Spinner?
Fire Prism uses a precision crystal cannon for direct damage; Night Spinner employs web artillery for indirect suppression.
2. How does Linked Fire work for Fire Prism?
When two or more Fire Prisms are in a squadron, one fires boosted shots (higher Strength, better AP) while others remain hidden; wounds ignore invulnerables.
3. Do Fire Prisms ignore invulnerable saves?
Yes — when using the Linked Fire stratagem, the firing Prism’s shots bypass invulnerable saves.
4. Can Night Spinners shoot around terrain?
Yes — they use Barrage mode and do not require line of sight, allowing hits behind cover.
5. How many Night Spinners should I take?
Competitive lists often include three to maximize Monofilament Shroud and board control.
6. Which is better vs vehicles?
Fire Prism — especially in Lance mode — excels at piercing heavy armour.
7. Which is better vs hordes?
Night Spinner’s blast template and pinning is more efficient against infantry clusters.
8. Are they easy to magnetize for conversion?
Yes — many hobbyists magnetize the kit to switch between Prism and Spinner depending on the game.
9. What are their weaknesses?
Fire Prism is fragile and point‑heavy; Night Spinner has lower AP and less direct punch.
10. Can I use both in the same army?
Yes — combining control power of Night Spinners with striking speed of Fire Prisms can create balanced heavy support.